/* * Author: commy2 * * Check of the unit can reload the launcher of target unit. * * Argument: * 0: Unit to do the reloading (Object) * 1: Unit eqipped with launcher (Object) * 2: weapon name (String) * 3: missile name (String) * * Return value: * NONE */ #include "script_component.hpp" private ["_unit", "_target", "_weapon", "_magazine"]; _unit = _this select 0; _target = _this select 1; _weapon = _this select 2; _magazine = _this select 3; if (!alive _target) exitWith {false}; if (vehicle _target != _target) exitWith {false}; if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false}; // target is awake if (_target getVariable ["ACE_isUnconscious", false]) exitWith {false}; // has secondary weapon equipped if !(_weapon in weapons _target) exitWith {false}; // check if the target really needs to be reloaded if (count secondaryWeaponMagazine _target > 0) exitWith {false}; // check if the launcher is compatible if (getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(enabled)) == 0) exitWith {false}; // check if the magazine compatible with targets launcher _magazine in ([_unit, _weapon] call FUNC(getLoadableMissiles))