#include "script_component.hpp" disableSerialization; _display = _this select 0; uiNamespace setVariable [QGVAR(ZeroingDisplay, _display]; _vertical = _display displayCtrl 925002; _horizontal = _display displayCtrl 925003; _weapons = [ primaryWeapon player, secondaryWeapon player, handgunWeapon player ]; if ((currentWeapon ACE_player) in _weapons) then { _zeroing = GVAR(Adjustment) select (_weapons find (currentWeapon ACE_player)); _horizontal ctrlSetText (str (_zeroing select 0)); _vertical ctrlSetText (str (_zeroing select 1)); };