#include "script_component.hpp" /* * Author: PabstMirror * Helper function for ace_rearm; Gets magazines that should be loaded by csw * * Arguments: * 0: Vehicle * 1: Specific Turret or pass bool to check all turrets (default: true) * * Return Value: * [0: compatible veh mags, 1: carry mags] * * Example: * [cursorObject, [0]] call ace_csw_fnc_aceRearmGetCarryMagazines * * Public: No */ params ["_vehicle", ["_targetTurret", true, [[], true]]]; if (!(_vehicle isKindOf "StaticWeapon")) exitWith { [[],[]] }; // limit to statics for now // Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default] if ((GVAR(ammoHandling) == 0) && {!([false, true, true, GVAR(defaultAssemblyMode)] select (_vehicle getVariable [QGVAR(assemblyMode), 3]))}) exitWith { [[],[]] }; private _turretMagsCSW = []; private _allCarryMags = []; { private _turretPath = _x; if ((_targetTurret isEqualTo true) || {_turretPath isEqualTo _targetTurret}) then { { private _weapon = _x; { private _xMag = _x; private _carryMag = _xMag call FUNC(getCarryMagazine); if (_carryMag != "") then { _turretMagsCSW pushBackUnique _xMag; _allCarryMags pushBackUnique _carryMag; }; } forEach ([_weapon] call CBA_fnc_compatibleMagazines); } forEach (_vehicle weaponsTurret _turretPath); }; } forEach (allTurrets _vehicle); [_turretMagsCSW, _allCarryMags]