class CfgMovesBasic { class ManActions { ACE_Climb = "ACE_Climb"; }; class Actions { class RifleBaseStandActions; class RifleKneelActions: RifleBaseStandActions { Civil = "AmovPknlMstpSnonWnonDnon"; }; class RifleProneActions: RifleBaseStandActions { Civil = "AmovPpneMstpSnonWnonDnon"; SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon"; }; class PistolStandActions; class PistolProneActions: PistolStandActions { SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon"; }; class LauncherKneelActions; /*class LauncherStandActions: LauncherKneelActions { PlayerProne = "AmovPpneMstpSrasWlnrDnon"; Down = "AmovPpneMstpSrasWlnrDnon"; };*/ class LauncherProneActions: LauncherKneelActions { TurnL = "AmovPpneMstpSrasWlnrDnon_turnl"; TurnLRelaxed = "AmovPpneMstpSrasWlnrDnon_turnl"; TurnR = "AmovPpneMstpSrasWlnrDnon_turnr"; TurnRRelaxed = "AmovPpneMstpSrasWlnrDnon_turnr"; }; // jump animation - WEAPON RAISED - RUNNING class RifleStandActionsNoAdjust; class RifleStandActionsRunF: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleStandActionsRunFL: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleStandActionsRunFR: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; // jump animation - WEAPON RAISED - SPRINTING class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleStandEvasiveActionsFL: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; // jump animation - WEAPON LOWERED - RUNNING class RifleLowStandActionsNoAdjust; class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleLowStandActionsRunFL: RifleLowStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; class RifleLowStandActionsRunFR: RifleLowStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class StandBase; class States { // jumping. don't force awkward freelook in mid air. class AovrPercMstpSrasWrflDf; class AovrPercMrunSrasWrflDf: AovrPercMstpSrasWrflDf { forceAim = 0; }; // replace link of vault with jump animation class AmovPercMstpSrasWrflDnon; class AmovPercMrunSrasWrflDf: AmovPercMstpSrasWrflDnon { InterpolateTo[] = {"AovrPercMrunSrasWrflDf",0.22,"AmovPercMrunSlowWrflDf",0.025,"AmovPercMwlkSrasWrflDf",0.025,"AmovPknlMrunSrasWrflDf",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.025,"Unconscious",0.01,"AmovPercMtacSrasWrflDf",0.02,"AmovPercMrunSrasWrflDfl",0.02,"AmovPercMrunSrasWrflDfl_ldst",0.02,"AmovPercMrunSrasWrflDfr",0.02,"AmovPercMrunSrasWrflDfr_ldst",0.02,"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSrasWrflDl",0.02,"AmovPercMrunSrasWrflDbl",0.02,"AmovPercMrunSrasWrflDb",0.02,"AmovPercMrunSrasWrflDbr",0.02,"AmovPercMrunSrasWrflDr",0.02,"AmovPknlMstpSlowWrflDnon_relax",0.1,"AmovPercMrunSrasWrflDf_ldst",0.02,"AmovPercMrunSrasWrflDf",0.02}; }; // enable optics in prone down stance class AadjPpneMstpSrasWrflDup; class AadjPpneMstpSrasWrflDdown: AadjPpneMstpSrasWrflDup { enableOptics = 1; }; class AadjPpneMstpSrasWpstDup; class AadjPpneMstpSrasWpstDdown: AadjPpneMstpSrasWpstDup { enableOptics = 2; }; // climb animation class AmovPercMstpSnonWnonDnon: StandBase { ConnectTo[] += {"ACE_Climb",0.02}; }; class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium; class ACE_Climb: AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium { canReload = 0; forceAim = 1; }; }; };