/* * Author: Ruthberg * Gets the base angle of the currently used weapon & optic combination * * Arguments: * 0: Unit * 1: Weapon index * 2: Weapon * 3: Optic * * Return Value: * base angle * * Example: * [player, 0, "srifle_LRR_F", "optic_LRPS"] call ace_scopes_fnc_getBaseAngle * * Public: Yes */ #include "script_component.hpp" params ["_player", "_weaponIndex", "_weaponClass", "_opticsClass"]; private _weaponConfig = configFile >> "CfgWeapons" >> _weaponClass; private _baseAngle = getNumber(_weaponConfig >> "ACE_IronSightBaseAngle"); if (_opticsClass != "") then { if (isNumber (_weaponConfig >> "ACE_RailBaseAngle")) then { _baseAngle = getNumber(_weaponConfig >> "ACE_RailBaseAngle"); } else { _baseAngle = DEFAULT_RAIL_BASE_ANGLE; }; }; _baseAngle