class RscStandardDisplay; class RscDisplayMain: RscStandardDisplay { class controls { class GroupSingleplayer: RscControlsGroupNoScrollbars { class Controls; }; class GroupTutorials: GroupSingleplayer { h = "(6 * 1.5) * (pixelH * pixelGrid * 2)"; class Controls: Controls { class Bootcamp; class Arsenal; class GVAR(mission): Arsenal { idc = -1; text = CSTRING(Mission); tooltip = CSTRING(Mission_tooltip); y = "(3 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)"; onbuttonclick = QUOTE(playMission [ARR_2('','PATHTOF(missions\Arsenal.VR)')]); animTextureNormal = QPATHTOF(data\buttonMissionMainMenu_ca.paa); animTextureDisabled = QPATHTOF(data\buttonMissionMainMenu_ca.paa); animTextureOver = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa); animTextureFocused = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa); animTexturePressed = QPATHTOF(data\buttonMissionMainMenu_ca.paa); animTextureDefault = QPATHTOF(data\buttonMissionMainMenu_ca.paa); }; class FieldManual: Bootcamp { y = "(4 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)"; }; class CommunityGuides: Bootcamp { y = "(5 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)"; }; }; }; }; };