ambient[] = {1, 0.98, 0.137, 1}; diffuse[] = {1, 0.98, 0.137, 1}; forcedDiffuse[] = {1, 0.98, 0.137, 1}; emmisive[] = {500, 500, 0, 1}; specular[] = {0, 0, 0, 0}; specularPower = 0.0; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal"; VertexShaderID = "Basic";