#include "script_component.hpp" /* * Author: SilentSpike * Prevents bandage actions from showing if selected body part isn't bleeding. * Toggles between showing all or only basic bandage action for advanced setting. * * Arguments: * 0: Medic * 1: Patient * 2: Body Part * 3: Treatment * * Return Value: * Can Bandage * * Example: * [player, cursorTarget, "Head", "FieldDressing"] call ace_medical_treatment_fnc_canBandage * * Public: No */ params ["_medic", "_patient", "_bodyPart", "_bandage"]; // Bandage type and bandage setting XNOR to show only active actions if ((_bandage == "BasicBandage") isEqualTo (GVAR(advancedBandages) != 0)) exitWith {false}; private _index = ALL_BODY_PARTS find toLower _bodyPart; private _canBandage = false; { _x params ["", "_bodyPartN", "_amountOf", "_bleeding"]; // If any single wound on the bodypart is bleeding bandaging can go ahead if (_bodyPartN == _index && {_amountOf * _bleeding > 0}) exitWith { _canBandage = true; }; } forEach GET_OPEN_WOUNDS(_patient); _canBandage