#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet * Adds an item, weapon, or magazine to the unit's inventory or places it in a weaponHolder if no space. * * Arguments: * 0: Unit * 1: Classname * 2: Container (uniform, vest, backpack) (default: "") * 3: Magazine Ammo Count (default: -1) * * Return Value: * 0: Added to player * 1: weaponholder * * Example: * [bob, "classname", "", 5] call ace_common_fnc_addToInventory * * Public: Yes */ params ["_unit", "_classname", ["_container", ""], ["_ammoCount", -1]]; private _type = _classname call FUNC(getItemType); private _canAdd = false; private _addedToUnit = false; switch (_container) do { case "vest": { _canAdd = _unit canAddItemToVest _classname; }; case "backpack": { _canAdd = _unit canAddItemToBackpack _classname; }; case "uniform": { _canAdd = _unit canAddItemToUniform _classname; }; default { _canAdd = _unit canAdd _classname; }; }; switch (_type select 0) do { case "weapon": { if (_canAdd) then { _addedToUnit = true; switch (_container) do { case "vest": { (vestContainer _unit) addWeaponCargoGlobal [_classname, 1]; }; case "backpack": { (backpackContainer _unit) addWeaponCargoGlobal [_classname, 1]; }; case "uniform": { (uniformContainer _unit) addWeaponCargoGlobal [_classname, 1]; }; default { _unit addWeaponGlobal _classname; }; }; } else { _addedToUnit = false; private _pos = _unit modelToWorldVisual [0,1,0.05]; _unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"]; _unit addWeaponCargoGlobal [_classname, 1]; _unit setPosATL _pos; }; }; case "magazine": { if (_ammoCount == -1) then { _ammoCount = getNumber (configFile >> "CfgMagazines" >> _classname >> "count"); }; if (_canAdd) then { _addedToUnit = true; switch (_container) do { case "vest": { (vestContainer _unit) addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command. }; case "backpack": { (backpackContainer _unit) addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command. }; case "uniform": { (uniformContainer _unit) addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command. }; default { _unit addMagazine [_classname, _ammoCount]; }; }; } else { _addedToUnit = false; private _pos = _unit modelToWorldVisual [0,1,0.05]; _unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"]; _unit addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command. _unit setPosATL _pos; }; }; case "item": { if (_canAdd) then { _addedToUnit = true; switch (_container) do { case "vest": { _unit addItemToVest _classname; }; case "backpack": { _unit addItemToBackpack _classname; }; case "uniform": { _unit addItemToUniform _classname; }; default { _unit addItem _classname; }; }; } else { _addedToUnit = false; private _pos = _unit modelToWorldVisual [0,1,0.05]; _unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"]; _unit addItemCargoGlobal [_classname, 1]; _unit setPosATL _pos; }; }; default { _addedToUnit = false; WARNING_2("Incorrect item type passed to %1, passed: %2",QFUNC(AddToInventory),_type); }; }; [_addedToUnit, _unit]