#include "script_component.hpp" /* * Author: commy2 * Check if the unit can replace given wheel of the vehicle. * * Arguments: * 0: Unit that does the repairing * 1: Vehicle to repair * 2: Selected hitpoint * * Return Value: * None * * Example: * [unit, vehicle, "hitpoint"] call ace_repair_fnc_canReplaceWheel * * Public: No */ params ["_unit", "_target", "_hitPoint"]; TRACE_3("params",_unit,_target,_hitPoint); if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false}; //check for GVAR(engineerSetting_Wheel) is handeled by requiredEngineer config //check for a near wheel object is handled by claimObjects[] config (_target getHitPointDamage _hitPoint >= 1)