#include "script_component.hpp" /* * Author: PabstMirror, mharis001 * Modifies the base interaction point for repair items to show its current damage. * * Arguments: * 0: Target * 1: Player (not used) * 2: Args (not used) * 3: Action Data * * Return Value: * None * * Example: * [cursorObject, ACE_player, [], []] call ace_repair_fnc_modifyInteraction * * Public: No */ params ["_target", "", "", "_actionData"]; // Convert damage to number (round up to show even slight damage) private _color = ceil linearConversion [0, 1, damage _target, 0, 8, true]; TRACE_2("Modifying icon color",_target,_color); (_actionData select 2) set [1, DAMAGE_COLOR_SCALE select _color];