#include "..\script_component.hpp" /* * Author: jaynus * Master single PFH abstraction for all rounds being tracked by frag/spall. * * Arguments: * None * * Return Value: * None * * Example: * call ace_frag_fnc_masterPFH * * Public: No */ BEGIN_COUNTER(PFH); // Fast exit if nothing to do if (GVAR(objects) isEqualTo []) exitWith {END_COUNTER(PFH);}; private _gcIndex = []; private _iter = 0; private _objectCount = count GVAR(objects); while {_objectCount > 0 && {_iter < (GVAR(maxTrackPerFrame) min _objectCount)}} do { if (GVAR(lastIterationIndex) >= _objectCount) then { GVAR(lastIterationIndex) = 0; }; private _object = GVAR(objects) select GVAR(lastIterationIndex); if (!isNil "_object") then { private _args = GVAR(arguments) select GVAR(lastIterationIndex); if (!(_args call FUNC(pfhRound))) then { _gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false }; }; INC(_iter); INC(GVAR(lastIterationIndex)); }; // Clean up dead object references private _deletionCount = 0; { TRACE_1("GC Projectile", _x); private _deleteIndex = _x - _deletionCount; GVAR(objects) deleteAt _deleteIndex; GVAR(arguments) deleteAt _deleteIndex; INC(_deletionCount); } forEach _gcIndex; END_COUNTER(PFH);