#include "script_component.hpp" //#include "initKeybinds.sqf"; // Add interaction menu exception ["isNotSpectating", {!((_this select 0) getVariable [QGVAR(isSpectator), false])}] call EFUNC(common,addCanInteractWithCondition); // Run spectator framework if enabled ["SettingsInitialized", { if !(hasInterface) exitWith {}; /*if (GVAR(tracking)) then { [FUNC(checkUnits), 2] call CBA_fnc_addPerFrameHandler; [FUNC(trackUnits), 20] call CBA_fnc_addPerFrameHandler; };*/ if GVAR(system) then { // Add event handlers to correctly enter spectator upon death player addEventHandler ["Killed", FUNC(handleKilled)]; player addEventHandler ["Respawn", FUNC(handleRespawn)]; }; }] call EFUNC(common,addEventHandler);