/* * Author: commy2, Glowbal * * Display a structured text with image. * * Argument: * 0: Text * 1: Image * 2: Image color * 3: Target Unit. Will only display if target is the player controlled object * * Return value: * Nothing */ #include "script_component.hpp" private ["_text", "_image", "_imageColor", "_target"]; _text = _this select 0; _image = _this select 1; _imageColor = if (count _this > 2) then {_this select 2} else {[1,1,1]}; _imageColor resize 3; _target = if (count _this > 3) then {_this select 3} else {ACE_player}; if (_target != ACE_player) exitWith {}; if (typeName _text != "TEXT") then { if (typeName _text == "ARRAY") then { if (count _text > 0) then { { if (typeName _x == "STRING" && {isLocalized _x}) then { _text set [_foreachIndex, localize _x]; }; }foreach _text; _text = format _text; }; }; if (typeName _text == "STRING" && {isLocalized _text}) then { _text = localize _text; }; _text = parseText format ["%1", _text]; }; _text = composeText [parseText format ["", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text]; [_text, 2] call FUNC(displayTextStructured);