class CfgVehicles { class Man; class CAManBase: Man { class ACE_SelfActions { class ADDON { displayName = CSTRING(Gestures); condition = QUOTE((canStand _target) && GVAR(ReloadMutex) && {GVAR(showOnInteractionMenu) == 2}); statement = ""; showDisabled = 1; priority = 3.5; icon = QPATHTOF(UI\gestures_ca.paa); class GVAR(Advance) { displayName = CSTRING(Advance); condition = QUOTE(true); statement = QUOTE(_target playActionNow 'gestureAdvance';); showDisabled = 1; priority = 1.9; }; class GVAR(Go) { displayName = CSTRING(Go); condition = QUOTE(true); statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2);); showDisabled = 1; priority = 1.8; }; class GVAR(Follow) { displayName = CSTRING(Follow); condition = QUOTE(true); statement = QUOTE(_target playActionNow 'gestureFollow';); showDisabled = 1; priority = 1.7; }; class GVAR(Up) { displayName = CSTRING(Up); condition = QUOTE(true); statement = QUOTE(_target playActionNow 'gestureUp';); showDisabled = 1; priority = 1.5; }; class GVAR(CeaseFire) { displayName = CSTRING(CeaseFire); condition = QUOTE(true); statement = QUOTE(_target playActionNow 'gestureCeaseFire';); showDisabled = 1; priority = 1.3; }; class GVAR(Stop) { displayName = CSTRING(Stop); condition = QUOTE(true); statement = QUOTE(_target playActionNow 'gestureFreeze';); // BI animation - is actualls "stop" in all stances but prone showDisabled = 1; priority = 1.2; }; class GVAR(Forward) { displayName = CSTRING(Forward); condition = QUOTE(true); statement = QUOTE(QUOTE(QGVAR(forward)) call FUNC(playSignal)); showDisabled = 1; priority = 1.9; }; class GVAR(Regroup) { displayName = CSTRING(Regroup); condition = QUOTE(true); statement = QUOTE(QUOTE(QGVAR(regroup)) call FUNC(playSignal)); showDisabled = 1; priority = 1.8; }; class GVAR(Freeze) { displayName = CSTRING(Freeze); condition = QUOTE(true); statement = QUOTE(QUOTE(QGVAR(freeze)) call FUNC(playSignal)); showDisabled = 1; priority = 1.7; }; class GVAR(Cover) { displayName = CSTRING(Cover); condition = QUOTE(true); statement = QUOTE(QUOTE(QGVAR(cover)) call FUNC(playSignal)); showDisabled = 1; priority = 1.6; }; class GVAR(Point) { displayName = CSTRING(Point); condition = QUOTE(true); statement = QUOTE(QUOTE(QGVAR(point)) call FUNC(playSignal)); showDisabled = 1; priority = 1.5; }; class GVAR(Engage) { displayName = CSTRING(Engage); condition = QUOTE(true); statement = QUOTE(QUOTE(QGVAR(engage)) call FUNC(playSignal)); showDisabled = 1; priority = 1.4; }; class GVAR(Hold) { displayName = CSTRING(Hold); condition = QUOTE(true); statement = QUOTE(QUOTE(QGVAR(hold)) call FUNC(playSignal)); showDisabled = 1; priority = 1.3; }; class GVAR(Warning) { displayName = CSTRING(Warning); condition = QUOTE(true); statement = QUOTE(QUOTE(QGVAR(warning)) call FUNC(playSignal)); showDisabled = 1; priority = 1.2; }; }; }; }; };