/*
 * Author: bux578, commy2
 *
 * Returns the player or curator controlled unit.
 * Use this in INIT and RESPAWN eh scripts, because ACE_player isn't reset yet.
 *
 * Arguments:
 * NONE.
 *
 * Return Value:
 * Player controlled unit (object)
 */
#include "script_component.hpp"

missionNamespace getVariable ["bis_fnc_moduleRemoteControl_unit", player]