#include "script_component.hpp" // Handle damage to local vehicles [QGVAR(hp), FUNC(dispatchHitPart)] call EFUNC(common,addEventHandler); [FUNC(monitorResultsPFH), 0, []] call CBA_fnc_addPerFrameHandler; [QGVAR(setAnimationNames), FUNC(setAnimationNames)] call EFUNC(common,addEventHandler);