/*
 * Author: esteldunedain
 * Reads a setting value from a module, set it and force it. Logs if the setting is missing from the module.
 * Must be called on the server, effect is global.
 *
 * Arguments:
 * 0: Module <OBJECT>
 * 1: ACE_Parameter name <STRING>
 * 2: Module parameter name <STRING>
 *
 * Return Value:
 * None
 *
 * Public: No
 */
#include "script_component.hpp"

if !(isServer) exitWith {};

params ["_logic", "_settingName", "_moduleVariable"];

// Check if the parameter is defined in the module
if (isNil {_logic getVariable _moduleVariable}) exitWith {
    ACE_LOGWARNING_2("Warning in %1 module: %2 setting is missing. Probably an obsolete version of the module is used in the mission.",typeOf _logic,_moduleVariable);
};

private _value = _logic getVariable _moduleVariable;
if (_value isEqualTo -1) then {
    //3den missions will save modules with value = 0 as -1
    //If the setting has a "values" array, we should be able to assume that -1 is not a valid number as it would not be a valid index for the array
    if (isArray (configFile >> "ACE_Settings" >> _settingName >> "values")) then {
        ACE_LOGWARNING_2("Module For Setting [%1] is saved as (-1), switching to (0) - missionVersion [%2]",_settingName,missionVersion);
        _value = 0;
    };
};

// Set the setting globally and force it
[_settingName, _value, true, true] call FUNC(setSetting);