/* * Author: L-H, edited by commy2, rewritten by joko // Jonas * * Returns the weight of a crate. * * Arguments: * Crate to get weight of * * Return Value: * Total Weight * * Example: * _weight = Crate1 call ace_dragging_fnc_getweight; * * Public: No */ #include "script_component.hpp" private "_totalWeight"; // Initialize the total weight. _totalWeight = 0; // Cycle through all item types with their assigned config paths. { _x params["_items","_getConfigCode"]; _items params ["_item", "_count"] // Cycle through all items and read their mass out of the config. { // Multiply mass with amount of items and add the mass to the total weight. _totalWeight = _totalWeight + (getNumber ((call _getConfigCode) >> "mass") * (_count select _forEachIndex)); } forEach _item; true } count [ [getMagazineCargo _this, {configFile >> "CfgMagazines" >> _x}], [getBackpackCargo _this, {configFile >> "CfgVehicles" >> _x}], [getItemCargo _this, {configFile >> "CfgWeapons" >> _x >> "ItemInfo"}], [getWeaponCargo _this, {configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo"}] ]; // add Weight of create to totalWeight _totalWeight = _totalWeight + (getNumber (configFile >> "CfgVehicles" >> _this >> "mass")); // Mass in Arma isn't an exact amount but rather a volume/weight value. This attempts to work around that by making it a usable value. (sort of). _totalWeight * 0.5