#define CREATE_CSW_PROXY(weapon) class ##weapon; class GVAR(weapon): ##weapon { magazineReloadTime = 0.5; } // Need to be careful about breaking Attributes inheritance, doesn't seem to be any standard #define ENABLE_CSW_ATTRIBUTE class Attributes { \ class EGVAR(CSW,assemblyMode) { \ property = QEGVAR(CSW,assemblyMode); \ control = QEGVAR(CSW,assemblyModeControl); \ displayName = ECSTRING(CSW,eden_enableCSW); \ tooltip = ECSTRING(CSW,eden_enableCSW_tooltip); \ expression = QUOTE( if (_value != 3) then {_this setVariable [ARR_3('%s',_value,true)]} ); \ typeName = "NUMBER"; \ condition = "objectVehicle"; \ defaultValue = 3; \ }; \ }