#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet * Sets screen tint for glasses. * Sets screen overlay for glasses. (broken/fixed) * Sets dirt/rain overlay for glasses. * * Arguments: * 0: Player * 1: Glasses classname to be applied * * Return Value: * None * * Example: * [ace_player, goggles ace_player] call ace_goggles_fnc_applyGlassesEffect * * Public: No */ params ["_player", "_glasses"]; TRACE_2("applyGlassesEffect",_player,_glasses); // remove old effect call FUNC(removeGlassesEffect); if ((getNumber (configFile >> "CfgVehicles" >> (typeOf _player) >> "isPlayableLogic")) == 1) exitWith { TRACE_1("skipping playable logic",typeOf _player); // VirtualMan_F (placeable logic zeus / spectator) }; private _config = configFile >> "CfgGlasses" >> _glasses; private _postProcessColour = getArray (_config >> "ACE_Color"); private _postProcessTintAmount = getNumber (_config >> "ACE_TintAmount"); if (_postProcessTintAmount != 0 && {GVAR(UsePP)} && GVAR(effects) in [1, 2]) then { _postProcessColour set [3, _postProcessTintAmount/100]; GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]]; GVAR(PostProcess) ppEffectCommit 0; GVAR(PostProcess) ppEffectEnable true; _postProcessColour set [3, _postProcessTintAmount/250]; GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]]; GVAR(PostProcess) ppEffectCommit 30; }; private _imagePath = getText (_config >> ["ACE_Overlay", "ACE_OverlayCracked"] select GETBROKEN); if (_imagePath != "") then { GVAR(GogglesLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false]; (GLASSDISPLAY displayCtrl 10650) ctrlSetText _imagePath; }; if (GVAR(effects) in [2, 3]) then { if (GETDIRT) then { call FUNC(applyDirtEffect); }; if (GETDUSTT(DACTIVE)) then { SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2)); call FUNC(applyDustEffect); }; }; GVAR(EffectsActive) = true;