class ACE_gui_buttonBase; class GVAR(triageCard) { idd = 7010; movingenable = 0; onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(triageCard))), _this select 0)]); onUnload = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(triageCard))), nil)]); class controlsBackground { class Background: ACE_gui_backgroundBase { idc = -1; type = CT_STATIC; x = "10 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "19 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; style = ST_LEFT + ST_SHADOW; font = "RobotoCondensed"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; colorText[] = {0.0, 0.0, 0.0, 1}; colorBackground[] = {1,1,1,1}; text = ""; }; class cornor_top_l: ACE_gui_backgroundBase { idc = -1; x = "10 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; w = "5 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; font = "RobotoCondensed"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; colorText[] = {1,1,0,1}; colorBackground[] = {0,0,0,0}; text = QPATHTOF(ui\triage_card_corner_l.paa); }; class cornor_top_r: cornor_top_l { x = "20 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; text = QPATHTOF(ui\triage_card_corner_r.paa); }; class TriageCardLabel { idc = 199; type = CT_STATIC; x = "14.25 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; y = "5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; w = "7.5 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "0.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; style = 0x02 + 0x100; // ST_LEFT + ST_SHADOW font = "RobotoCondensed"; colorText[] = {0,0,0,1}; colorBackground[] = {0,0,0,0}; text = CSTRING(Actions_TriageCard); }; class TriageList: ACE_gui_listBoxBase { idc = 200; x = "11 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; y = "6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; w = "13 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "13 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; rowHeight = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; colorBackground[] = {0, 0, 0, 0}; colorText[] = {0,0,0, 1.0}; colorScrollbar[] = {0.95, 0.95, 0.95, 0}; colorSelect[] = {0.0, 0.0, 0.0, 1}; colorSelect2[] = {0.0, 0.0, 0.0, 1}; colorSelectBackground[] = {0, 0, 0, 0.0}; colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.0}; }; class TriageTextBottom: TriageCardLabel { idc = 2000; x = "10 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; y = "20 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "1.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; style = 0x02; colorText[] = {1, 1, 1.0, 1}; colorBackground[] = {0,0.0,0.0,0.7}; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; text = ""; }; class selectTriageStatus: ACE_gui_buttonBase { idc = 2001; x = "10 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; y = "20 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "1.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; style = 0x02; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.0)"; animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.0)"; animTextureOver = "#(argb,8,8,3)color(0,0,0,0.0)"; animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.0)"; animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.0)"; animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.0)"; action = QUOTE([true] call FUNC(dropDownTriageCard);); text = ""; }; class selectTriageStatusNone: selectTriageStatus { idc = 2002; x = 0; y = 0; w = 0; h = 0; text = CSTRING(Triage_Status_None); style = 0x02; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureOver = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)"; animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)"; action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),0,true)];); }; class selectTriageStatusMinor: selectTriageStatus { idc = 2003; x = 0; y = 0; w = 0; h = 0; text = CSTRING(Triage_Status_Minor); style = 0x02; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; animTextureNormal = "#(argb,8,8,3)color(0,0.5,0,0.9)"; animTextureDisabled = "#(argb,8,8,3)color(0,0.5,0,0.9)"; animTextureOver = "#(argb,8,8,3)color(0,0.5,0,0.9)"; animTextureFocused = "#(argb,8,8,3)color(0,0.5,0,0.9)"; animTexturePressed = "#(argb,8,8,3)color(0,0.5,0,0.9)"; animTextureDefault = "#(argb,8,8,3)color(0,0.5,0,0.9)"; action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),1,true)];); }; class selectTriageStatusDelayed: selectTriageStatus { idc = 2004; x = 0; y = 0; w = 0; h = 0; text = CSTRING(Triage_Status_Delayed); style = 0x02; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; animTextureNormal = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; animTextureDisabled = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; animTextureOver = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; animTextureFocused = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; animTexturePressed = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; animTextureDefault = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),2,true)];); }; class selectTriageStatusImmediate: selectTriageStatus { idc = 2005; x = 0; y = 0; w = 0; h = 0; text = CSTRING(Triage_Status_Immediate); style = 0x02; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; animTextureNormal = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; animTextureDisabled = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; animTextureOver = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; animTextureFocused = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; animTexturePressed = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; animTextureDefault = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel), 3, true)];); }; class selectTriageStatusDeceased: selectTriageStatus { idc = 2006; x = 0; y = 0; w = 0; h = 0; text = CSTRING(Triage_Status_Deceased); style = 0x02; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureOver = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)"; animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)"; animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)"; action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel), 4, true)];); }; }; };