/* Name: fnc_ApplyGlassesEffect.sqf Author: Garth de Wet (LH) Description: Sets screen tint for glasses. Sets screen overlay for glasses. (broken/fixed) Sets dirt/rain overlay for glasses. Parameters: 0: STRING - Glasses class name to be applied. Returns: Nothing Example: (goggles ace_player) call FUNC(ApplyGlassesEffect); */ #include "script_component.hpp" private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"]; _glassesClassname = _this; _postProcessColour = getArray(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Color"); _postProcessTintAmount = getNumber(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_TintAmount"); call FUNC(removeGlassesEffect); GVAR(EffectsActive) = true; if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then { _postProcessColour set [3, _postProcessTintAmount/100]; GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]]; GVAR(PostProcess) ppEffectCommit 0; GVAR(PostProcess) ppEffectEnable true; _postProcessColour set [3, _postProcessTintAmount/250]; GVAR(PostProcess) ppEffectAdjust[0.9, 1.1, 0.004, _postProcessColour, [0,0,0,1],[0,0,0,0]]; GVAR(PostProcess) ppEffectCommit 30; }; _glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Overlay"); if GETBROKEN then { _glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_OverlayCracked"); }; if (_glassImagePath != "") then { 150 cutRsc["RscACE_Goggles", "PLAIN",1, false]; (GLASSDISPLAY displayCtrl 10650) ctrlSetText _glassImagePath; }; if GETDIRT then { call FUNC(applyDirtEffect); }; if GETDUSTT(DACTIVE) then { SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2)); call FUNC(applyDust); };