#include "script_component.hpp" // Exit on player clients that are not hosts if (hasInterface && !isServer) exitWith {}; ["SettingsInitialized", { if (isServer) then { // Add disconnect EH if HC transferring enabled if (GVAR(Enabled)) then { addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleDisconnect)}]; }; } else { // Register HC (this part happens on HC only) ["ACE_HeadlessClientJoined", [player]] call EFUNC(common,globalEvent); }; }] call EFUNC(common,addEventHandler);