/* * Author: PabstMirror * Checks the conditions for being able to apply handcuffs * * Arguments: * 0: caller (player) * 1: target * * Return Value: * The return value * * Example: * [player, bob] call ACE_captives_fnc_canApplyHandcuffs * * Public: No */ #include "script_component.hpp" PARAMS_2(_unit,_target); //Player has cableTie, target is alive and not already handcuffed ("ACE_CableTie" in (items _unit)) && {alive _target} && {!(_target getVariable [QGVAR(isHandcuffed), false])}