#define ACE_FRAG_ADD_EH class EventHandlers {\ class ADDON {\ init = QUOTE(_this call FUNC(initRound));\ };\ } class BombCore; class Bo_Mk82: BombCore { ACE_FRAG_ADD_EH; }; class BulletCore; class BulletBase: BulletCore { ACE_FRAG_ADD_EH; }; class Grenade; class GrenadeHand: Grenade { ACE_FRAG_ADD_EH; }; class GrenadeCore; class GrenadeBase: GrenadeCore { ACE_FRAG_ADD_EH; }; class LaserBombCore; class ammo_Bomb_LaserGuidedBase: LaserBombCore { ACE_FRAG_ADD_EH; }; class MissileCore; class MissileBase: MissileCore { ACE_FRAG_ADD_EH; }; class RocketCore; class RocketBase: RocketCore { ACE_FRAG_ADD_EH; }; class ArtilleryRocketCore: RocketCore { ACE_FRAG_ADD_EH; }; class ShellCore; class ShellBase: ShellCore { ACE_FRAG_ADD_EH; }; class ShotDeployCore; class ShotDeployBase: ShotDeployCore { ACE_FRAG_ADD_EH; }; class ShotgunCore; class ShotgunBase: ShotgunCore { ACE_FRAG_ADD_EH; }; class SubmunitionCore; class SubmunitionBase: SubmunitionCore { ACE_FRAG_ADD_EH; }; class BoundingMineCore; class BoundingMineBase: BoundingMineCore { ACE_FRAG_ADD_EH; }; class PipeBombCore; class PipeBombBase: PipeBombCore { ACE_FRAG_ADD_EH; }; class DirectionalBombCore; class DirectionalBombBase: DirectionalBombCore { ACE_FRAG_ADD_EH; }; class MineCore; class MineBase: MineCore { ACE_FRAG_ADD_EH; };