ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={1.000000,1.000000,1.000000,0.000000};
specularPower=16.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
    texture="z\ace\addons\apl\data\BarbWire_A_NOHQ.tga";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage2 {
    texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage3 {
    texture="#(argb,8,8,3)color(0,0,0,0,MC)";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage4 {
    texture="#(argb,8,8,3)color(1,1,1,1,AS)";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage5 {
    texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage6 {
    texture="#(ai,32,128,1)fresnel(0.01,0.01)";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};
class Stage7 {
    texture="#(argb,8,8,3)color(0,0,0,1,CO)";
    uvSource="tex";
    class uvTransform {
        aside[]={1.000000,0.000000,0.000000};
        up[]={0.000000,1.000000,0.000000};
        dir[]={0.000000,0.000000,0.000000};
        pos[]={0.000000,0.000000,0.000000};
    };
};