--- layout: wiki title: Captives description: System for taking and handling captives group: feature parent: wiki --- ## 1. Overview ### 1.1 Take captives Introduces a captivity system. ### 1.2 Load and unload captives into / from vehicles You can load and unload captives from vehicles using ACE3 interactions. ### 1.3 Frisk captives You can frisk a restrained captive. ### 1.4 Surrendering Allows players to surrender. It renders the unit unable to move and with the hands behind its head. When surrendered AI won't fire. ## 2. Usage ### 2.1 Taking a unit into captivity - You need `Cable Tie`. - Approach the unit and Interact ⊞ win (ACE3 default). - The interaction is located around the hands in the form of a handcuffs icon. - Repeat to release. ### 2.2 Escorting a captive - Interact with the captive ⊞ win. - Select the `Escort prisoner` option. - To stop escorting, use the mousewheel and select `Release` or use Self Interaction Ctrl+⊞ win and select `Release`. ### 2.3 Loading and unloading a captive into/from a vehicle - Escort the captive. - Approach the vehicle you wish to load the captive unit into. - Interact with the vehicle ⊞ win and select `Load captive`. - To unload the captive interact with the vehicle ⊞ win - Select `Passengers`. - Select the captive. - Select `Unload captive`. ## 3. Dependencies `ace_interaction`