#include "..\script_component.hpp" /* * Author: commy2 * Add a condition that gets checked by ace_common_fnc_canInteractWith. * * Arguments: * 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. * 1: The condition to check. format of "_this" is "[_player, _target]". * * Return Value: * None * * Example: * ["ID", {Condition}] call ace_common_fnc_addCanInteractWithCondition * * Public: No */ params ["_conditionName", "_conditionFunc"]; _conditionName = toLowerANSI _conditionName; GVAR(InteractionConditions) set [_conditionName, _conditionFunc];