#include "..\script_component.hpp" /* * Author: Jonpas * Stands up the player. * * Arguments: * Player * * Return Value: * None * * Example: * player call ace_sitting_fnc_stand * * Public: No */ params ["_player"]; TRACE_1("stand",_player); (_player getVariable QGVAR(sittingStatus)) params ["_seat", "_actionID", ["_seatPos", 0]]; TRACE_3("sittingStatus",_seat,_actionID,_seatPos); // Remove scroll-wheel action _player removeAction _actionID; // Restore animation private _animation = switch (currentWeapon _player) do { case "": {"amovpercmstpsnonwnondnon"}; case (primaryWeapon _player): {"amovpercmstpslowwrfldnon"}; case (handgunWeapon _player): {"amovpercmstpslowwpstdnon"}; default {"amovpercmstpsnonwnondnon"}; }; [_player, _animation, 2] call EFUNC(common,doAnimation); // Set sitting status to nil _player setVariable [QGVAR(sittingStatus), nil]; ["ace_stoodUp", [_player, _seat, _seatPos]] call CBA_fnc_localEvent; if (isNull _seat) exitWith {}; // Allow sitting on this seat again private _seatsClaimed = _seat getVariable [QGVAR(seatsClaimed), []]; _seatsClaimed set [_seatPos, false]; _seat setVariable [QGVAR(seatsClaimed), _seatsClaimed, true]; // Unclaim if no one else sitting on it if (_seatsClaimed find true == -1) then { [objNull, _seat] call EFUNC(common,claim); };