#include "..\script_component.hpp" /* * Author: Lambda.Tiger * This function draws all development traces and is intended to be called on each frame. * * Arguments: * None * * Return Value: * None * * Example: * call ace_frag_fnc_dev_drawTrace * * Public: No */ #define HITBOX_DRAW_PATH [[3, 2, 1, 5, 6, 7, 3, 0, 4, 5], [0, 1], [2, 6], [7, 4]] if (!GVAR(debugOptions)) exitWith {}; { _y params ["_posArray", "_color"]; if (count _posArray > 1) then { for "_j" from 1 to count _posArray - 1 do { drawLine3D [_posArray#(_j-1), _posArray#_j, _color]; }; }; } forEach GVAR(dev_trackLines); if (GVAR(drawHitBox)) then { { _y params ["_object", "_boxPoints", "_color"]; if (!alive _object) then { GVAR(dev_hitBoxes) deleteAt _x; continue; }; { for "_i" from 1 to count _x -1 do { drawLine3D [_object modelToWorld (_boxPoints#(_x#_i)), _object modelToWorld (_boxPoints#(_x#(_i-1))), _color]; }; } forEach HITBOX_DRAW_PATH; } forEach GVAR(dev_hitBoxes); };