class CfgWeapons { class Binocular; class ACE_Vector: Binocular { author = ECSTRING(common,ACETeam); displayName = CSTRING(VectorName); descriptionShort = CSTRING(VectorDescription); model = QPATHTOF(ace_vector.p3d); picture = QPATHTOF(UI\ace_vector_x_ca.paa); visionMode[] = {"Normal","NVG"}; opticsZoomMax = 0.25/7; opticsZoomMin = 0.25/7; modelOptics = "\A3\Weapons_F\empty.p3d"; class CBA_ScriptedOptic { reticleTexture = QPATHTOF(data\reticles\ace_vector_reticle_ca.paa); reticleTextureSize = 1.026; bodyTexture = QPATHTOF(data\reticles\ace_vector_body_co.paa); bodyTextureSize = 1.25; reticleSafezoneSize = 1; hidePeripheralVision = 1; opticsPPEffects[] = {QGVAR(OpticsRadBlur1)}; }; weaponInfoType = "ACE_RscOptics_vector"; }; class ACE_VectorDay: ACE_Vector { author = ECSTRING(common,ACETeam); displayName = CSTRING(VectorDayName); visionMode[] = {"Normal"}; }; };