/* * Author: Glowbal, ViperMaul * Check if item can be unloaded. * * Arguments: * 0: loaded Object * 1: Object * * Return value: * Can be unloaded * * Example: * [item, holder] call ace_cargo_fnc_canUnloadItem * * Public: No */ #include "script_component.hpp" private ["_loaded", "_validVehiclestate", "_emptyPos"]; params ["_item", "_vehicle"]; _loaded = _vehicle getVariable [QGVAR(loaded), []]; if !(_item in _loaded) exitWith {false}; _validVehiclestate = true; _emptyPos = []; if (_vehicle isKindOf "Ship" ) then { if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false}; _emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot. } else { if (_vehicle isKindOf "Air" ) then { if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false}; _emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition); _emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ]; } else { if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false}; _emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); }; }; if (!_validVehiclestate) exitWith {false}; (count _emptyPos != 0)