--- layout: wiki title: Cook Off Framework description: Explains the Cook off system for developers & mission makers. group: framework order: 5 parent: wiki mod: ace version: major: 3 minor: 7 patch: 0 --- ## 1. Disabling cook-off for individual vehicles Cook-off can be disabled for a specific vehicle. "Cook-off" refers to the fire effects (visual & sounds) that happen when a vehicle is cooking off: ``` _vehicle setVariable ["ace_cookoff_enable", false, true]; ``` Mission settings will always apply however, so you can't enable cook-off on a vehicle if the mission settings have cook-off for vehicles disabled. ## 2. Disabling ammunition cook-off for individual vehicles and boxes Ammunition cook-off can be disabled for a specific vehicle or box. "Ammunition cook-off" refers to the ammunition exploding in a burning vehicle: ``` _vehicleOrBox setVariable ["ace_cookoff_enableAmmoCookoff", false, true]; ``` Mission settings will always apply however, so you can't enable ammunition cook-off on a vehicle or box if the mission settings have ammunition cook-off disabled.