#include "script_component.hpp" /* * Author: bux, commy2 * Hide or show the secondary weapon magazine inventory slot to prevent unloading of dummy magazines. * * Arguments: * 0: unit - Object the event handler is assigned to * * Return Value: * None * * Example: * [player] call ace_disposable_fnc_updateInventoryDisplay; * * Public: No */ disableSerialization; params ["_player", ["_display",(findDisplay 602),[displayNull]]]; TRACE_2("params",_player,_display); _player removeMagazines "ACE_PreloadedMissileDummy"; _player removeMagazines "ACE_FiredMissileDummy"; if (isNull _display) exitWith {}; private _launcher = secondaryWeapon _player; if (_launcher == "" || {getText (configFile >> "CfgWeapons" >> _launcher >> "ACE_UsedTube") == ""}) then { private _control = _display displayCtrl 627; private _config = configFile >> "RscDisplayInventory" >> "controls" >> "SlotSecondaryMagazine"; _control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")]; _control ctrlCommit 0; _control = _display displayCtrl 1251; _config = configFile >> "RscDisplayInventory" >> "controls" >> "BackgroundSlotSecondaryMagazine"; _control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")]; _control ctrlCommit 0; } else { private _control = _display displayCtrl 627; _control ctrlSetPosition [0, 0, 0, 0]; _control ctrlCommit 0; _control = _display displayCtrl 1251; _control ctrlSetPosition [0, 0, 0, 0]; _control ctrlCommit 0; };