#include "script_component.hpp" class CfgPatches { class ADDON { name = COMPONENT_NAME; units[] = {"ACE_ModuleMine_SLAMBottomMine", "ACE_ModuleExplosive_IEDUrbanBig_Range", "ACE_ModuleExplosive_IEDLandBig_Range", "ACE_ModuleExplosive_IEDUrbanSmall_Range", "ACE_ModuleExplosive_IEDLandSmall_Range"}; weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch", "ACE_Cellphone"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction"}; author = ECSTRING(common,ACETeam); authors[] = {"Garth 'L-H' de Wet", "mharis001"}; url = ECSTRING(main,URL); VERSION_CONFIG; }; }; #include "ACE_Settings.hpp" #include "CfgEventHandlers.hpp" #include "CfgAmmo.hpp" #include "CfgMagazines.hpp" #include "CfgWeapons.hpp" #include "CfgVehicles.hpp" #include "CfgCloudlets.hpp" #include "ACE_Triggers.hpp" #include "ACE_Arsenal_Stats.hpp" // UI stuff class RscText; class RscEdit; class RscPicture; class RscButton; class ctrlXSliderH; #include "ExplosivesUI.hpp" #include "TimerDialog.hpp" #include "GUI_VirtualAmmo.hpp" class CfgActions { class None; class ActivateMine: None { show = 0; }; class Deactivate:None { show = 0; }; class DeactivateMine:None { show = 0; }; }; class CfgMineTriggers { class RangeTrigger; class ACE_MagneticTrigger: RangeTrigger { mineMagnetic = 1; mineTriggerRange = 1; }; };