#include "script_component.hpp" /* * Author: SzwedzikPL * Checks if a unit can remove a trench * * Arguments: * 0: trench * 1: unit * * Return Value: * Can remove * * Example: * [TrenchObj, ACE_player] call ace_trenches_fnc_canRemoveTrench * * Public: No */ params ["_trench", "_unit"]; if !("ACE_EntrenchingTool" in (_unit call EFUNC(common,uniqueItems))) exitWith {false}; // Prevent removing/digging trench by more than one person if (_trench getVariable [QGVAR(digging), false]) exitWith {false}; true