#include "..\script_component.hpp" /* * Author: mharis001 * Opens the Explosive Timer UI for given explosive. * * Arguments: * 0: Explosive * * Return Value: * True * * Example: * [_explosive] call ace_explosives_fnc_openTimerUI * * Public: No */ params ["_explosive"]; TRACE_1("Opening timer UI",_explosive); createDialog QGVAR(timerUI); private _display = uiNamespace getVariable [QGVAR(timerDisplay), displayNull]; // Update slider speed to 1s (_display displayCtrl IDC_TIMER_SLIDER) sliderSetSpeed [1, 1]; (_display displayCtrl IDC_TIMER_SLIDER) sliderSetRange [GVAR(customTimerMin), GVAR(customTimerMax)]; (_display displayCtrl IDC_TIMER_SLIDER) sliderSetPosition (GVAR(customTimerDefault) max GVAR(customTimerMin) min GVAR(customTimerMax)); // Add confirm button action GVAR(explosive) = _explosive; (_display displayCtrl IDC_TIMER_CONFIRM) ctrlAddEventHandler ["ButtonClick", { params ["_button"]; private _slider = ctrlParent _button displayCtrl IDC_TIMER_SLIDER; private _time = floor sliderPosition _slider; private _explosive = GVAR(explosive); [ ACE_player, getPosATL _explosive, _explosive getVariable QGVAR(Direction), _explosive getVariable QGVAR(class), "Timer", [_time], _explosive ] call FUNC(placeExplosive); closeDialog 0; }]; // Add EH to allow for changing values by scrolling _display displayAddEventHandler ["MouseZChanged", { params ["_display", "_scroll"]; private _change = round _scroll; if (cba_events_control) then {_change = _change * 10}; private _slider = _display displayCtrl IDC_TIMER_SLIDER; private _value = (sliderPosition _slider + _change) max GVAR(customTimerMin) min GVAR(customTimerMax); _slider sliderSetPosition _value; }]; // Add PFH to update the digit display (delay of 0.1s) // Done like this to avoid flicker that would happen when rapidly changing values through EH method [{ params ["_display", "_pfhID"]; // Make sure explosive still exists and is near player if ((!isNull _display) && {!alive ACE_player} || {!alive GVAR(explosive)} || {(ACE_player distance GVAR(explosive)) > 5}) exitWith { INFO_2("%1's explosive %2 became invalid",ACE_player,GVAR(explosive)); closeDialog 0; _pfhID call CBA_fnc_removePerFrameHandler; }; if (isNull _display) exitWith { _pfhID call CBA_fnc_removePerFrameHandler; }; private _value = sliderPosition (_display displayCtrl IDC_TIMER_SLIDER); private _minutes = floor (_value / 60); private _seconds = floor (_value % 60); private _digitArray = [floor (_minutes / 10), _minutes mod 10, floor (_seconds / 10), _seconds mod 10]; { (_display displayCtrl _x) ctrlSetText format [QPATHTOF(UI\seven_segment_%1.paa), _digitArray select _forEachIndex]; } forEach TIMER_DIGIT_IDCs; }, 0.1, _display] call CBA_fnc_addPerFrameHandler; true