#include "..\script_component.hpp" /* * Author: Garth 'L-H' de Wet * Places an explosive at the requested position. * * Arguments: * 0: Unit * 1: Position to place explosive * 2: Rotation * 3: Magazine class * 4: Config of trigger * 5: Variables required for the trigger type * 6: Explosive placeholder (default: objNull) * * Return Value: * Placed explosive * * Example: * _explosive = [player, player modelToWorldVisual [0,0.5, 0.1], 134, "SatchelCharge_Remote_Mag", "Command", []] call ace_explosives_fnc_placeExplosive * * Public: Yes */ params ["_unit", "_pos", "_dir", "_magazineClass", "_triggerConfig", "_triggerSpecificVars", ["_setupPlaceholderObject", objNull]]; TRACE_7("params",_unit,_pos,_dir,_magazineClass,_triggerConfig,_triggerSpecificVars,_setupPlaceholderObject); [_unit, "PutDown"] call EFUNC(common,doGesture); private _attachedTo = objNull; if (!isNull _setupPlaceholderObject) then { _attachedTo = attachedTo _setupPlaceholderObject; deleteVehicle _setupPlaceholderObject; }; if (isNil "_triggerConfig") exitWith { ERROR_1("Config not passed to PlaceExplosive: %1",_this); objNull }; private _magazineTrigger = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> _triggerConfig; _triggerConfig = ConfigFile >> "ACE_Triggers" >> _triggerConfig; if (isNil "_triggerConfig") exitWith { ERROR_1("Config not found in PlaceExplosive: %1",_this); objNull }; private _ammo = getText(ConfigFile >> "CfgMagazines" >> _magazineClass >> "ammo"); if (isText(_magazineTrigger >> "ammo")) then { _ammo = getText (_magazineTrigger >> "ammo"); }; _triggerSpecificVars pushBack _triggerConfig; //Dig the explosive down into the ground (usually on "pressurePlate") if (isNumber (_magazineTrigger >> "digDistance")) then { private _digDistance = getNumber (_magazineTrigger >> "digDistance"); //Get Surface Type: private _canDigDown = true; private _surfaceType = surfaceType _pos; if ((_surfaceType select [0,1]) == "#") then {_surfaceType = _surfaceType select [1, 99];}; if ((_surfaceType != "") || {isClass (configFile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron")}) then { private _soundEnviron = getText (configFile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron"); TRACE_2("Dig Down Surface",_surfaceType,_soundEnviron); _canDigDown = !(_soundEnviron in ["road", "tarmac", "concrete", "concrete_int", "int_concrete", "concrete_ext"]); }; //Don't dig down if pos ATL is high (in a building or A2 road) if (_canDigDown && {(_pos select 2) < 0.1}) then { TRACE_2("Can Dig Down",_digDistance,_pos); _pos = _pos vectorAdd [0,0, (-1 * _digDistance)]; } else { TRACE_2("Can NOT Dig Down",_digDistance,_pos); }; }; private _explosive = createVehicle [_ammo, _pos, [], 0, "NONE"]; _explosive setPosATL _pos; if (!isNull _attachedTo) then { TRACE_1("Attaching Live Explosive",_attachedTo); _explosive attachTo [_attachedTo]; }; //If trigger has "onPlace" and it returns true, just exitWith the explosive if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars] call compile (getText (_triggerConfig >> "onPlace"))}) exitWith { TRACE_1("onPlace returns true",_explosive); _explosive }; //TODO: placing explosives on hills looks funny private _pitch = getNumber (_magazineTrigger >> "pitch"); //Globaly set the position and angle: [QGVAR(place), [_explosive, _dir, _pitch, _unit]] call CBA_fnc_globalEvent; _explosive