#include "..\script_component.hpp" /* * Author: commy2 * Display Grenade information on grenade throw. Called from the unified fired EH only for the local player. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * [_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile] call ace_weaponselect_fnc_throwGrenade * * Public: No */ //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret); if (_weapon != "Throw") exitWith {}; private _count = ({_x == _magazine} count uniformItems _unit) + ({_x == _magazine} count vestItems _unit) + ({_x == _magazine} count backpackItems _unit); [_magazine, _count] call FUNC(displayGrenadeTypeAndNumber); if (_count == 0) then { if (GVAR(CurrentGrenadeMuzzleIsFrag)) then {GVAR(CurrentGrenadeMuzzleFrag) = ""} else {GVAR(CurrentGrenadeMuzzleOther) = ""}; };