#include "..\script_component.hpp" /* * Author: PabstMirror * Draw3D event handler when scope is active * * Arguments: * None (implicit vars from missionEventHandler) * * Return Value: * None * * Example: * [] call ace_xm157_fnc_weaponInfo_draw * * Public: No */ //IGNORE_PRIVATE_WARNING ["_thisArgs", "_thisEventHandler"]; // from missionEventHandler _thisArgs params ["_display"]; if (isNull _display) exitWith { TRACE_1("cleaning up display",_thisEventHandler); GVAR(shown) = false; removeMissionEventHandler ["Draw3D", _thisEventHandler]; }; private _ctrlScopeObject = _display displayCtrl IDC_SCOPE_OBJECT; private _ctrlScreenObject = _display displayCtrl IDC_SCREEN_OBJECT; // Hide everything when not in scope private _isUsingOptic = ctrlShown (_display displayCtrl 154); if (!_isUsingOptic) exitWith { _ctrlScopeObject ctrlShow false; _ctrlScreenObject ctrlShow false; }; _ctrlScopeObject ctrlShow true; _ctrlScreenObject ctrlShow true; BEGIN_COUNTER(draw); // Get common info private _weaponVec = ace_player weaponDirection currentWeapon ace_player; (_weaponVec call CBA_fnc_vect2Polar) params ["", "_weaponDir", "_weaponPitch"]; private _weaponBank = call cba_optics_fnc_gunBank; private _viewBank = _weaponBank; if (isWeaponDeployed [player, true]) then { // prone deploy tilting is special (screen doesn't tilt, but player does) _weaponBank = (((vectorUp ace_player) vectorCrossProduct _weaponVec) call CBA_fnc_vect2Polar) # 2; // I think this is right? }; (0.25 call CBA_fnc_getFov) params ["_fov", "_zoom"]; private _fovMRAD = 1000 * _fov; // Real MRAD (not mils) private _nonMagnified = _zoom < 1.1; private _range = GVAR(data) getOrDefault ["range", 0]; private _needsUpdate = GVAR(data) getOrDefault ["menu_updated", true]; // Updated when a menu item changed private _timeSinceLastInput = CBA_missionTime - (GVAR(data) getOrDefault ["lastInputTime", 0]); // Bank-tilt display objects _ctrlScopeObject ctrlSetModelDirAndUp [[0,1,0],[sin _viewBank,0,cos _viewBank]]; _ctrlScreenObject ctrlSetModelDirAndUp [[0,1,0],[sin _viewBank,0,cos _viewBank]]; // Scope - Handle etched reticle private _retTex = QPATHTOF(data\mrad_10_ca.paa); private _retScale = 4096/10; // texureResolution / (px/MRAD) switch (true) do { case (_fovMRAD < 4096/40): { _retTex = QPATHTOF(data\mrad_40_ca.paa); _retScale = 4096/40; }; case (_fovMRAD < 4096/20): { _retTex = QPATHTOF(data\mrad_20_ca.paa); _retScale = 4096/20; }; }; private _scale = 1 / (getResolution # 5); _scale = 2 * _scale * _retScale / _fovMRAD; _ctrlScopeObject ctrlSetModelScale _scale; private _ctrlScopeReticle = _display displayCtrl IDC_SCOPE_RETICLE; if (_retTex != ctrlText _ctrlScopeReticle) then { _ctrlScopeReticle ctrlSetText _retTex; }; // Screen - Draw menu [_display, _needsUpdate] call FUNC(weaponInfo_drawMenu); // Screen - Show range info private _rangeInfo = _range call { if (_range == 0) exitWith { "" }; if (_range < 0) exitWith { // range error - blink if recent ["", "----"] select ((_timeSinceLastInput < 3) && {(floor (4*_timeSinceLastInput)) % 2 == 1}); }; format ["%1 m", _range toFixed 0] }; private _ctrl = _display displayCtrl IDC_SCREEN_TEXT_UPPER_RIGHT; _ctrl ctrlSetText _rangeInfo; // Screen - Show bearing info private _bearingInfo = call { private _bearingSetting = GVAR(data) getOrDefault ["bearing_show", 0]; if ((_bearingSetting == 2) && {_timeSinceLastInput > 2}) exitWith { "" }; if ((_bearingSetting == 1)) exitWith { str floor (17.777777 * _weaponDir); }; // (6400 Mils, not MRAD) format ["%1°", floor _weaponDir]; }; private _ctrl = _display displayCtrl IDC_SCREEN_TEXT_UPPER_LEFT; _ctrl ctrlSetText _bearingInfo; // Screen - update reticle type based on settings and zoom level private _ctrl = _display displayCtrl IDC_SCREEN_RETICLE; private _lastMagnified = GVAR(data) getOrDefault ["reticle_cache_lastMag", true]; private _size = GVAR(data) getOrDefault ["reticle_cache_size", 1]; if (_needsUpdate || {_nonMagnified isNotEqualTo _lastMagnified}) then { private _tex = ""; if (_nonMagnified) then { switch (GVAR(data) getOrDefault ["reticle_cqb", 0]) do { case (0): { _tex = "\a3\weapons_f\acc\data\collimdot_dot_red_ca.paa"; _size = 1; }; case (1): { _tex = "\a3\weapons_f\acc\data\collimdot_dot_red_ca.paa"; _size = 2; }; case (2): { _tex = "\a3\weapons_f\acc\data\collimdot_circle_red_ca.paa"; _size = 1; }; case (3): { _tex = "\a3\weapons_f\acc\data\collimdot_dot_green_ca.paa"; _size = 1; }; case (4): { _size = 0; }; }; } else { _tex = "\a3\weapons_f\acc\data\collimdot_dot_red_ca.paa"; _size = 1; }; _ctrl ctrlSetText _tex; GVAR(data) set ["reticle_cache_lastMag", _nonMagnified]; GVAR(data) set ["reticle_cache_size", _size]; }; // Screen - update reticle position based on ballistics computer if (_range > 0 && {_size > 0}) then { BEGIN_COUNTER(ballistics_calculator); ([_range, _weaponDir, _weaponPitch, _weaponBank] call FUNC(ballistics_calculator)) params ["_elevMRAD", "_windMRAD"]; END_COUNTER(ballistics_calculator); _ctrl ctrlSetPosition [-_windMRAD / _fovMRAD + 0.5 - _size / 2, + 4/3 * (_elevMRAD / _fovMRAD + 0.5 - _size/2), _size, _size*4/3]; _ctrl ctrlCommit 0; } else { _ctrl ctrlSetPosition [0.5 - _size / 2, + 4/3 * (0.5 - _size/2), _size, _size*4/3]; _ctrl ctrlCommit 0; }; END_COUNTER(draw);