#include "script_component.hpp" /* * Author: Glowbal, mharis001 * Administers medication to the patient on the given body bodypart. * * Arguments: * 0: Medic * 1: Patient * 2: Body Part * 3: Treatment * 4: Item User (not used) * 5: Used Item * * Return Value: * None * * Example: * [player, cursorObject, "RightArm", "Morphine", objNull, "ACE_morphine"] call ace_medical_treatment_fnc_medication * * Public: No */ params ["_medic", "_patient", "_bodyPart", "_classname", "", "_usedItem"]; [_patient, _usedItem] call FUNC(addToTriageCard); [_patient, "activity", LSTRING(Activity_usedItem), [[_medic, false, true] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _usedItem >> "displayName")]] call FUNC(addToLog); [QGVAR(medicationLocal), [_patient, _bodyPart, _classname], _patient] call CBA_fnc_targetEvent;