// PabstMirror, commy2 // ["medicalHitpoints"] call ace_common_fnc_runTests; // call compile preprocessFileLineNumbers "\z\ace\addons\medical\dev\test_hitpointConfigs.sqf" #include "..\script_component.hpp" // UAV-AI should get filtered by scope check private _cfgWeapons = configFile >> "CfgWeapons"; private _cfgVehicles = configFile >> "CfgVehicles"; private _uniforms = "getNumber (_x >> 'scope') == 2 && {configName _x isKindOf ['Uniform_Base', _cfgWeapons]}" configClasses _cfgWeapons; private _units = _uniforms apply {_cfgVehicles >> getText (_x >> "ItemInfo" >> "uniformClass")}; if (param [0, false]) then { // Check all units (if naked) INFO("checking ALL units"); _units append ((configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'scope')) == 2} && {configName _x isKindOf 'CAManBase'}", true])); }; INFO_1("Checking uniforms for correct medical hitpoints [%1 units]",count _units); private _testPass = true; { private _typeOf = configName _x; private _hitpoints = (configProperties [_x >> "HitPoints", "isClass _x", true]) apply {configName _x}; // _typeOf createUnit [position player, group player, "z = this"]; // deleteVehicle z; private _lastHitpoint = (_hitpoints param [(count _hitpoints) - 1, "#array"]); if (_lastHitpoint != "ACE_HDBracket") then { WARNING_2("%1 has bad last hitpoint: %2",_typeOf,_hitpoints); _testPass = false; }; if (((_hitpoints findIf {_x == "HitLeftArm"}) == -1) || {(_hitpoints findIf {_x == "HitRightArm"}) == -1} || {(_hitpoints findIf {_x == "HitLeftLeg"}) == -1} || {(_hitpoints findIf {_x == "HitRightLeg"}) == -1} || {(_hitpoints findIf {_x == "HitHead"}) == -1} || {(_hitpoints findIf {_x == "HitBody"}) == -1}) then { WARNING_2("%1 missing ace hitpoints: %2",_typeOf,_hitpoints); _testPass = false; }; } forEach _units; _testPass