#include "..\script_component.hpp" /* * Author: joko, Jonas, kymckay * Perform the cut parachute action (move unit out and delete) * * Arguments: * 0: Player * 1: Parachute * * Return Value: * None * * Example: * [player, vehicle player] call ace_parachute_fnc_cutParachute; * * Public: No */ params ["_unit", "_parachute"]; TRACE_2("cutParachute", _unit, _parachute); playSound3d ["A3\Sounds_F\characters\parachute\parachute_landing.wss", _unit]; _unit action ["GetOut", _parachute]; deleteVehicle _parachute;