class CfgAmmo { class ammo_Missile_AMRAAM_C; class GVAR(c): ammo_Missile_AMRAAM_C { author = "Brandon (TCVM)"; maneuvrability = 0; flightProfiles[] = {"Direct", "Loft"}; class Direct {}; // dummy to allow for F cycling of missile mode class Loft {}; class ace_missileguidance { enabled = 1; pitchRate = 60; // Minium flap deflection for guidance yawRate = 60; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "ARH"; seekerTypes[] = { "ARH" }; lockableTypes[] = {"Air"}; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; defaultNavigationType = "ProportionalNavigation"; navigationTypes[] = { "ProportionalNavigation" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 50; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 2500; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR", "LOFT"}; useModeForAttackProfile = 1; }; }; class ammo_Missile_AMRAAM_D; class GVAR(d): ammo_Missile_AMRAAM_D { author = "Brandon (TCVM)"; maneuvrability = 0; flightProfiles[] = {"Direct", "TopDown"}; class Direct {}; // dummy to allow for F cycling of missile mode class TopDown {}; class ace_missileguidance { enabled = 1; pitchRate = 80; // Minium flap deflection for guidance yawRate = 80; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "ARH"; seekerTypes[] = { "ARH" }; lockableTypes[] = {"Air"}; defaultSeekerLockMode = "LOAL"; seekerLockModes[] = { "LOAL", "LOBL" }; defaultNavigationType = "ProportionalNavigation"; navigationTypes[] = { "ProportionalNavigation" }; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 50; // Angle from the shooter's view that can track the missile seekerAccuracy = 1; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 2500; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR", "LOFT"}; useModeForAttackProfile = 1; }; }; };