#include "..\script_component.hpp" /* * Author: PabstMirror * Handles AI Fired EH. * * Arguments: * Fired EH * * Return Value: * None * * Public: No */ params ["_vehicle", "_weapon", "", "", "", "_magazine", "", "_gunner"]; TRACE_4("firedEH:",_vehicle,_weapon,_magazine,_gunner); if (someAmmo _vehicle) exitWith {}; if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {}; TRACE_1("need ammo",magazinesAllTurrets _vehicle); [_vehicle, _gunner, _weapon, _magazine] call FUNC(ai_reload);