#include "..\script_component.hpp" /* * Author: esteldunedain * Initializes the Hearing module. * * Arguments: * Whatever the module provides. (I dunno.) * * Return Value: * None * * Example: * player call ace_hearing_fnc_moduleHearing * * Public: No */ params ["_logic"]; [_logic, QGVAR(EnableCombatDeafness), "EnableCombatDeafness"] call EFUNC(common,readSettingFromModule); // Do Not Force - read module setting only non-default is set due to using SCALAR if ((_logic getVariable "DisableEarRinging") != -1) then { [_logic, QGVAR(DisableEarRinging), "DisableEarRinging"] call EFUNC(common,readSettingFromModule); }; [_logic, QGVAR(enabledForZeusUnits), "enabledForZeusUnits"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(autoAddEarplugsToUnits), "autoAddEarplugsToUnits"] call EFUNC(common,readSettingFromModule); INFO("Hearing Module Initialized.");