#include "..\script_component.hpp" /* * Author: jaynus / nou * Attack profile: Javelin Top * * Arguments: * 0: Seeker Target PosASL * 1: Guidance Arg Array * 2: Attack Profile State * * Return Value: * Missile Aim PosASL * * Example: * [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_JAV_TOP; * * Public: No */ #define STAGE_LAUNCH 1 #define STAGE_CLIMB 2 #define STAGE_COAST 3 #define STAGE_TERMINAL 4 params ["_seekerTargetPos", "_args", "_attackProfileStateParams"]; _args params ["_firedEH"]; _firedEH params ["_shooter","","","","","","_projectile"]; if (_seekerTargetPos isEqualTo [0,0,0]) exitWith {_seekerTargetPos}; if (_attackProfileStateParams isEqualTo []) then { _attackProfileStateParams set [0, STAGE_LAUNCH]; }; private _shooterPos = getPosASL _shooter; private _projectilePos = getPosASL _projectile; private _distanceToTarget = _projectilePos vectorDistance _seekerTargetPos; private _distanceToShooter = _projectilePos vectorDistance _shooterPos; private _distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos; TRACE_2("",_distanceToTarget,_distanceToShooter); // Add height depending on distance for compensate private _returnTargetPos = _seekerTargetPos; switch( (_attackProfileStateParams select 0) ) do { case STAGE_LAUNCH: { TRACE_1("STAGE_LAUNCH",""); if (_distanceToShooter < 10) then { _returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*2]; } else { _attackProfileStateParams set [0, STAGE_CLIMB]; }; }; case STAGE_CLIMB: { TRACE_1("STAGE_CLIMB",""); private _cruisAlt = 140; if (_distanceShooterToTarget < 1250) then { _cruisAlt = 140 * ((0 max (_distanceShooterToTarget - 150))/1250); TRACE_1("_cruisAlt",_cruisAlt); }; if ( ((ASLToAGL _projectilePos) select 2) - ((ASLToAGL _seekerTargetPos) select 2) >= _cruisAlt) then { if (_cruisAlt < 140) then { _attackProfileStateParams set [0, STAGE_TERMINAL]; } else { _attackProfileStateParams set [0, STAGE_COAST]; }; } else { _returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*1.5]; }; }; case STAGE_COAST: { TRACE_1("STAGE_COAST",""); TRACE_1("",((ASLToAGL _projectilePos) select 2) - (( ASLToAGL _seekerTargetPos) select 2)); if (_distanceToTarget < ( ((ASLToAGL _projectilePos) select 2) - (( ASLToAGL _seekerTargetPos) select 2) ) * 2) then { _attackProfileStateParams set [0, STAGE_TERMINAL]; } else { _returnTargetPos = _seekerTargetPos vectorAdd [0,0,(_projectilePos select 2)]; }; }; case STAGE_TERMINAL: { TRACE_1("STAGE_TERMINAL",""); //_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget * 0.02]; _returnTargetPos = _seekerTargetPos; }; }; TRACE_1("Adjusted target position",_returnTargetPos); _returnTargetPos;