#include "..\script_component.hpp" /* * Author: Dystopian * Creates vehicle detach actions for attached ropes. * * Arguments: * 0: Vehicle * * Return Value: * Detach actions * * Example: * cursorObject call ace_towing_fnc_getDetachActions * * Public: No */ params ["_vehicle"]; private _statement = { params ["", "_player", "_hook"]; [_player, _hook] call FUNC(detachRope); }; private _parentHooks = _vehicle getVariable [QGVAR(parentHooks), []]; private _childHooks = _vehicle getVariable [QGVAR(childHooks), []]; (_parentHooks + _childHooks) apply { private _hook = _x; _hook getVariable QGVAR(vars) params ["_hookParent", "_hookChild"]; private _partner = [_hookParent, _hookChild] select (_vehicle == _hookParent); private _partnerName = getText (configOf _partner >> "displayName"); private _partnerOwnerName = [_partner, true] call EFUNC(common,getName); if (_partnerOwnerName != "") then { _partnerName = format ["%1, %2", _partnerName, _partnerOwnerName]; }; private _name = format ["%1 (%2)", LLSTRING(detach), _partnerName]; private _icon = [_partner] call EFUNC(common,getVehicleIcon); private _action = [format ["%1", _hook], _name, _icon, _statement, {true}, {}, _hook] call EFUNC(interact_menu,createAction); [_action, [], _vehicle] }