// by commy2 #include "script_component.hpp" // unmute unit if that player disconnects if (isServer) then { addMissionEventHandler ["HandleDisconnect", { [_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit); }]; }; if (!hasInterface) exitWith {}; // Handle early CBA_fnc_addPlayerEventHandler if (!isNull ace_player) then { [ace_player, "isPlayer"] call EFUNC(common,muteUnit); }; // mutes/unmutes units when the player changes ["unit", { params ["_newPlayer", "_oldPlayer"]; // mute the new player [_newPlayer, "isPlayer"] call EFUNC(common,muteUnit); // unmute the old player if (alive _oldPlayer) then { [_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit); }; }] call CBA_fnc_addPlayerEventHandler;